Fixed speedhack thread safety so changing speed in a program that constantly checks speed won't cause a crash/weird behaviour.
Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview The assembly scan can now have a custom range Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports.Customtypes can now deal with huge size types (4096 bytes and bigger).This lets you filter out code based on if it has been executed or not (Uses software breakpoints) Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions.Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy.Pointerscan import/export now works with newer types as well.Launching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 each.Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them.Fixed the symbolpath not changing to what you wish, and add the game's exe to the symbol path search by default.Better Lua comment support, added rudimentary sort to the structure compare window (based on levelwidth only).
Fixed the stackview in 64-bit ce when targeting a 32-bit program.
Fixed an assembler instruction.
Changed hotkey handling internally, the different display types in the hexadecimal view of memoryview now support direct editing as well.
Added the threadstack# symbol which points to the stack start of the specific thread number (pointerscan can use it).
This includes auto assembler Binary files inside cheat tables are now stored using ascii85 instead of hexadecimal Added a more complex disassembler class that gives more information about what it disassembled Dissect data now also shows the effect of a locked column on childnodes Dissect.
Fixed overriding the hide/show hotkey when using genericHotkey objects : Fixed the parameters of the stacktrace not showing the correct parameters.
Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data.Fixed the bug where if you opened the settings window and click ok you wouldn't be able to debug anymore.Memory Scan: Fixed a rare situation that could cause an error Memory Scan: Simple values now works with groupscan Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done Fill Memory: Now allows 64-bit.Lua : added enumMemoryRegions added getWriteLog (Let's you get the writelog and activate it).Fixed unloading the driver when global debug was used before.Txt) Minor patches: nbsp: - Fixed speedhack hotkey speed asignments and some commonalityscanner issues nbsp: - Fixed only when down speedhack option nbsp: - Fixed ultimap1 - Fixed ultimap2 on some systems - Fixed enableDRM from crashing - Fixed one disassembler instruction Russian.